

We tried with King’s Quest VIII, and it didn’t really work too well.

We tried to do it with Phantasmagoria, and we had to kind of cheat and pre-render the backgrounds and drop the actors in. But when you’re physically sitting in the car, like in a VR world, then it gets really exciting.īack in my day, when you go back to the Sierra days, it just wasn’t possible. You do it in 2D, it gets a little better. I mean, I can’t imagine a car race game in text. Ultimately, you want to be able to draw people into the game by making it more immersive the way you can in 3D. Part of the vision was to bring that technology to King’s Quest. With Sierra, I was trying to move us in that direction, which is part of why I acquired Dynamics and Papyrus, and other companies that were doing a lot in 3D. And I always, even in the old days, was enamored by 3D and being able to move through a 3D world. Ken: Where do I begin? I’ve never wanted to lose my programming skill. Mega Visions: So, what was it like learning the Unity 3D Engine? Were there any challenges you faced learning the new software?

How the curiosity of 3D gaming sparked the beginning of a legendary return In this part of our mini-series, Ken shares his journey on how he found his way back into the gaming industry.
#Last man sitting unity 3d Pc#
Therefore, as we await the game’s fall launch for Meta Quest 2, PC and now Nintendo Switch, we at Mega Visions would like to share the next part of our exclusive interview with Ken and Roberta.
